cold waters weapons guide

Sonar in Cold Waters Killerfish Games made brilliant operations manual, explaining all those science blah blah about acoustics, sensors, sonars etc. If you found manually classifying sonar contacts and doing Target Motion Analysis too tedious, you will appreciate the approach Cold Waters employs. It will be updated and expanded on as time passes. I can also load TEST-71 or 53-65M torpedoes. For example, if you have a torp coming at you from behind, turn hard port and full dive on the planes. The enemy doesnt like to swim any more than you do, they will defend themselves. Tactics in Cold waters COLD WATERS. If you are going at flank speed (left click in my game), you will start very deep and going at ~25 knots. Depends on correct clasification. Which in a sub, as you might understand, is pretty much everything. But youre commanding an American nuclear fast attack sub, thats what they pay you for, so no whining. Current "strength" and depth of layer is displayed in game in CONDITIONS tab. It has two modes - in passive it listens to nearby noise of sub/ship engine and propeller and homes for it. I am creating a GUI mod and i would like to move for example the torpedo images on the Weapons page a few pixels to the left. The sound that penetrates the layer will then curve according to depth and temperature. Is there any way to move asset position in the various screens? Aircraft are found in the parent folder in aircraft.txt. Weapons. Ill be making a detailed video on why cavitation happens, but basically it means that you are making bubbles behind your submarine, and this depends on both speed and depth. This is kind of cheating, but if youre still struggling with the controls and how to play the game, it could potentially prevent some frustration. If you can't detect anything when under layer, try coming above it, the target is probably there and you might be in his shadow zone. How am I intended to understand that a TASM is definitely a missile and not a torpedo? Forupcomingfeaturescheckoutthe#showcasechannelonourDiscord! Discussions include defenses like the MOSS, noisemaker and knuckles. Well, that classic from the early 90's that spawned over a dozen titles and revolutionized the RTS gaming world has been reincarnated in the C&C Generals Zero Hour SAGE 3D game engine and looks better than ever! This formula is currently the same for all submarines, but might change in the future, either due to the devs changing it or people modding it to more accurately reflect actual numbers. I'm at a disadvantage engaging surface targets especially. Added a download for a printable Quick Reference Guide. If you have troubles getting your bearings in this game, you can also go to options and deselect Hide low SOL contacts in 3d. SummaryI found it a great pleasure to fire up this game again and again, to explore the depths and lock horns with the Soviet Navy. Shouldnt it be the other way around, seeing as the Seawolf is the most modern, thus most silent and stealthy of them all? This also generally results in more realistic sensor and performance comparisons. Q: What are the numbers in Signature tab? Each campaign provides the player with the correct weapons and ships for that era and the AI tactics are adjusted based on historical research to make the enemy act properly with the tech he had for that time period. Enhanced binary for Cold Waters. Mk48 - advanced homing torpedo, used in 1984 campaign. A & D keys, LogVoiceVolume=1 parameter to default/hud/default.txt (set to 0 to disable voices). Default folder location is inside the Cold Waters installation directory; PC: ColdWaters_Data/StreamingAssets/default Cold Waters Operations Manual - cdn.cloudflare.steamstatic.com As sound will bounce off objects like submarines and ships, measuring time to return and direction will provide very precise bearing AND range information in several pings. A small HUD exhibits the player's subs speed, course, and depth, as well as the selected contact and the designated weapon. For example, I have yet to find any file in my installation that includes the word "bathymetry" in the name, and maps does not exist in photos, it is standalone within campaign. Over 40 classes of ships and submarines all meticulously researched. Q: what are the characteristics of the various weapons in game? It's not intended as a direct replacement for Dangerous Waters or Sub Command but Cold Waters brings a new wave with an old flavor to a genre that has been dormant for too long and this is a moment all subsim enthusiasts can celebrate. Fire on Lake City Way in Seattle raises smoke, flooding concerns VIEW; WA to end masking requirement in health care, correctional facilities Now Cold Waters arrives with real time action all the way and that makes a real difference in the gameplay. Killerfish have spent nearly two years of time and money creating their latest game, billing it as the spiritual successor to Red Storm Rising, a game that many subsim vets remember fondly. That's the right time to send a Harpoon up his a## :). The developers took extra steps to keep a lot of the game files external to the Unity game engine. In RSR, I remember creating "knuckles" in the water. Each aircraft also has a corresponding description file in languages/aircraft folder which contains in-game descriptive name and Unit Reference description. May 05, 2017 so what type of weapons would be ready to be used during gameplay? So be warned, there are aggressive enemies out there even if you have not detected them. Baffles is blind spot/area from which a sonar can't hear sounds. I keep in mind fumbling thrugh RSR as kid and taking pleasure in it with no actual idea about what I had been performing.The just real confusion I possess comes along with the different color (yellow/red/purple) lines on the minimap. A brief history of toropedoes leads us to the versatile and deadly ones that exist. These sudden and complete changes in direction were helping me with some rather close dodges (including when a knuckle gets thrown out there, as well. If you want another one to be wired, you can cut the wire of the first or second one with shift-4 and then fire the other one. In game this uncertainty is reflected in SOL Solution reliability percentage. If somebody could describe this aspect of the game to me it'd end up being really helpful as I experience the Ops Guide only briefly touches this. About five minutes of reading through the steam page and discussions would have revealed that. Lets say this is 2 (NumberOfWires=2). The sub is maneuvered using the keyboard (WASD to steer, surrounding keys to control throttle and ballast), and firing weapons is as . Sonar will not detect contacts in baffles. Ballast - seawater pumped to internal tanks in order to control buoyancy and balance of the sub. Embed Buttons To promote Cold Waters Epic Mod and grow its popularity ( top mods ), use the embed code provided on your homepage, blog, forums and elsewhere you desire. Don't say we didn't warn you.). Contents. Q: Sonars - difference between active and passive sonar; towed vs. hull mounted sonar; baffles. There are two basic types of torpedoes in this game. Active sonar - function is similar to radar. Showing 1 - 1 of 1 comments Contribute to archer884/ColdWatersEnhanced development by creating an account on GitHub. What am I doing wrong? Your encounters are dynamic; you will learn what you face when you make contact. I'm starting a Red Dawn Rising mission with a Kilo class. CZs type concentric circles around the source and goals can be noticed over the horizon from 2nd or even 3rd CZ in great situations. Killerfish has a lot to be proud of. Espaol - Latinoamrica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=956445120, http://steamcommunity.com/sharedfiles/filedetails/?id=960438075, https://en.wikipedia.org/wiki/Harpoon_(missile), https://en.wikipedia.org/wiki/Mobile_submarine_simulator, http://steamcommunity.com/sharedfiles/filedetails/?id=974387450, http://steamcommunity.com/sharedfiles/filedetails/?id=974385377, http://steamcommunity.com/sharedfiles/filedetails/?id=974388586, http://steamcommunity.com/sharedfiles/filedetails/?id=974385684, https://www.youtube.com/watch?v=Fa9n7GirhsI. SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 Sonar in general performs best at slow speeds (1/3) and in deeper waters with less background noise. This item has been removed from the community because it violates Steam Community & Content Guidelines. so what type of weapons would be ready to be used during gameplay? And they hint that this is just the beginning, they have many other areas of naval warfare they would like to explore. As per that license you are free to make derivative works of said models, provided that you do not sell them. Tips for Newcomers. Actually, two campaignsone set in 1968 and one in 1984. The crew message scolded me and said the repairs could only be made in port. A: The lines show bearing to various signals detected by your sub. I'michael not a great sub expert but I hope these will help fresh submariners to recognize the sport faster. CZ may let a ship hear other sources of sound that are too far for direct contact. Note: against warships it is best to try and get missile shot on bow or stern of the target as the CIWS coverage there is the weakest, while sides are usually better protected. Now that you have learned of the defenses in Cold Waters you can look on your evasion as a disco dancing. ), but show up as an underwater warship. You signed in with another tab or window. The cut scene graphics are top notch, depicting undersea warfare and the struggle in Europe with the talented execution of a much larger production. And yes, the design stays true to its roots but delivers a lot more visual appeal that its 1988 predecessor. Make sure that the suspicious letter or package is isolated and the immediate area is closed off. https://discord.gg/DrmztcDYYf. It seems tail can only be used approx. I am really looking forward to this release. Weapons Guide :: Cold Waters General Discussions Store Page Cold Waters All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Cold Waters > General Discussions > Topic Details Earl of Doncaster Jun 19, 2022 @ 1:56pm Weapons Guide Is there a weapons guide? Using ballast controls you can dive or surface without moving forward. Thanks a lot KillerFish for the game and this guide, it helps a lot community! In this video I go into detail on the physics behind cavitation, and how it will affect your gameplay. Good hunting!". You may include DotModInstaller.exe as well as a configuration .ini file to allow the modification to be automatically installed to JSGME. The screen layouts can all be edited I believe. Sep 02, 2017 Cold Waters V1.01b Trainer +4 Options: God Mode Inf.Ammo Inf.Noise Makers Instant Weapons Reload Notice: First start game world then activate god mode.

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cold waters weapons guide

cold waters weapons guide